logo2

Welcome to
Gloria Victis game.info

Information website for Gloria Victis, created and maintained by the players.
logo

18 pages
21 registered users
1804 map markers
901 items in database

Latest Game News​



Hello warriors!

A little bonus – second update this week! We made a lot of improvements and fixes right for the weekend, including several tweaks to the recent combat balance changes. Enjoy!

See you in battle!

Changelog v.0.8.8.9.2f1

Combat Balance:

– Increased damage dealt with Hordun Greatspear, equalizing it with the top-tier guisarme, and added armor penetration to it
– Slightly reduced shield’s durability loss when blocking the attacks done with 1-handed axes – it’s still higher than it was before the yesterday’s update anyway
– Reduced the difference between axes and other melee weapon types in damage done to the siege engines – axes (both 1-handed and 2-handed) still deal the same damage which is much higher than for other weapons
– Improvements to the Sangmarian starting quests
– Updated the stabbing damage modifier for 2-handed blunt weapons, equalizing it with axes
– Standardized damage type and modifiers for side- and overhead attacks done with 1-handed and 2-handed spears
– Reverted the armor penetration for 1-handed spears increase because in edge-cases they could deal more damage than 2-handed spears
– From now on, all 2-handed spears crafted by players have the same length, except for the top-tier one which is slightly longer (but still shorter than Hordun Greatspear)
– Standardized the damage types for all attack types done with 2-handed guisarmes – they’re all piercing now

Quality of Life:

– Added displaying the player-spawned barricade in “My Constructions” window
– Added displaying interaction labels when hovering cursor over siege engines
– Added error message displayed when attempting to shoot an uncharged siege engine
– Added SFX for incoming notifications

Fixes:

– Fixed an issue causing that stamina was drained at the end of an attack rather than at the beginning
– Fixed an issue causing that 1-handed blunt weapons had the same stamina attack cost was as 2-handed blunt weapons
– Fixed hits detection for stabbing with all 1-handed weapons (except dagger because it uses separate animations)
– Fixed an issue causing that ballista couldn’t be used after respawning
– Fixed Korean item and NPCs names translations

Changelog

Interactive map

– All Capitals are done
– Now working on the rest of the map

Game Info and Tools

Noticed something wrong on this page ? want to submit a suggestion or a guide ? Your help is welcome! you can submit info here, or contact us on gvinfo discord and by email