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Basics Guide

Updated 08/11/2018 (v. – Steam Patch 148)

First seen on Steam

Welcome to Gloria Victis. A crafting MMO with PVP as core focus. It does contain PvE elements on many occassions, and you’ll be engaging in PvE as well. However, bear this mind the game is mostly geared toward PVP, and be prepared to be engaged in PVP as you play the game!

We’ll start off by offering a summary of what the game is about.

Gloria Victis revolves around combat and strife between the three big powers.
You have the decision to select one of three powers to fight for, and try to compete with other players from the different Powers. To try, and capture as many forts, and strive to be the best that you can.
From crafting, gathering, to fighting giants to even fighting players for the glory of your nation!

Since you are here. You must be eager to learn what the game is about. Don’t fret. We’ll help you!

Character Creation

Creating your own character!

So you passed the server selection screen. You have no characters to play yet, so you need to create one.

You are given the option to choose your name, what gender you’ll be, and what Faction you’ll be apart of. Most of the character creation is self-explanatory, but the decision of the Faction you choose impacts on where you’ll start off.

Lets talk about them!

The Midlanders

They are a nation located on the far East of the Island. They are similar to your standard Crusaders. Choosing this faction will puts you on the East side of Island, and everything Red is your faction's land.

The Ismirs

They are a nation located in the Far North West of the Island. They are similar to your standard Nordic vikings. Choosing this faction will put you on the North West side of Island, and everything Blue is your faction's land.

The Sangmars

They are a nation located in the Far South of the Island. They are similar to your standard Persian Kingdom. Choosing this faction will puts you on the Far South of the of Island, and everything Yellow is your faction's land.

Starter Kits

During the creation after you finish making your character. You are given questions on what you would do in a battle. After you finish answering all these questions you are given one of 6 kits that the game recommends. You can choose other kits if you don’t like that kit, the questionnaire is optional. Here we will show you what most of the kits contain.

Battle Kits

The battle kit gives all soldiers Iron woodcutter’s axe, 4-slot sack, weak bow, iron knife, and Iron woodcutter’s axe material crate, and Tools item.


The Guardsman is given Heavy armor. They carry a two-hander sword, and have one-handed sword and shield.


The Soldier is given Medium armor equipment. They carries a sword, and shield. They also carry a Spear.


The Scout is given light armor equipment. They carries a spear.

Crafting Kits

The crafting kit gives all players an Iron woodcutter’s axe, 8-slot sack, weak bow, iron knife, Iron woodcutter’s axe material crate, Tools.


The Weaponsmith carries an axe. They have a Mortar and Pestle and an Apprentice's Pickaxe. They wear Medium armor and learn some basic weaponsmith recipes distributed to them automatically.


The Armoursmith carry a sword. They have Mortar and Pestle and a Pickaxe. They wear Medium Armour and learn Armoursmith recipe distributed to them automatically.


The Tailor carries a sword and a Sickle. They also learn tailoring recipes automatically given to them.


Character Stats

There currently exists at least four attributes. As of writing this guide. Only three attributes can be utilised at this moment! We’ll go over them.


Strength is only stat that’ll increase the person’s all melee base attack damage. Additionally it also increases resistance against Slashing based attacks. It also increases Stamina, and Stamina Regeneration!


Constitution is the only stat that’ll increase the person’s  overall health. Additionally it also increases resistance against Bludgeoning based attacks. It also increases stamina, and Stamina regeneration.


Dexterity is a stat that’ll increase bow/knife/sword damage, as well as increasing damage done with head-shots and back-stab attacks. It also increases resistance against Piercing based attacks. It also increases Stamina Regeneration. Bear in mind, Dexterity is only stat that can add damage for bows!

The level cap is 100. The player gains at least 5 Attribute points for every level, and 1 Passive Ability point.

There is also a diminishing return on how many attributes you can gain per level. Such as increased cost on how much attribute points you have to spend to get to the next stat-level.


At the start of a character’s creation, you get one free passive point. From then on, every level-up a player will gain one passive point to invest into the tree. You end up with 100 points overall and it is worth the time investment to study, and understand the different passive trees.

Some players have their own build already designed, and some players are sometimes willing to give you the idea of what their tree is to help you improve yourself in a fight. Your own individual skill is the most important factor, however equipment and passives can give you an extra edge!


Players are not required to be limited to just one profession, and in general can level all professions to level one hundred. If they do that, they’ll be rewarded a Title befitting of someone who reached level 100! Professions are very important for progression, and the only means to getting higher tier gear than something looted from NPCs. I have highlighted the different professions, Yellow professions are mainly about harvesting and Blue are mainly about crafting.

Forestry and Farming

This is a profession where you gather crops, wood and craft items such as billets or charcoal. It also allows you to butcher animals. Leveling this is done primarily by cutting down trees and harvesting crops.

Cooking and Herbalism

This profession is crucial for creating high end recipes for food which will increase food quality and also for crafting high end potions that increase things such as health/stamina regeneration which you can check here. Because of the nature of this set of crafting you will use a lot of perishables, however because of that it is also one of the best markets to get into. This is also required for Metallurgy when making high tier ingots or components such as Dziwer Grivna and Bulat bars.

Tailoring and Leatherworking

This is for crafting garments and bags, and uses mainly leather and flax, because of this you will spend a lot of time hunting, harvesting flax/flowers and mining limestone. A lot of armoursmithing recipes require a form of light armour and therefore this is an important first step in making chainmail and plate recipes.


This is  a profession that creates building materials such as lime mortar and planks, you will also find a lot of smaller recipes that are orientated around other proffesions  such as thick wire or hide glue. This is also the main way to make better gathering tools with the order being Novice > Apprentice > Journeyman > Craftsman > Master.

Mining and Metallurgy

This is purely based around gathering and smelting ores, stones and crystals, the four types of metals are Iron > Steel > Dziwer > Bulat. There are many different types of ores that can be found around the world, you can find a list of them here.


This is important in crafting heavy and medium armour made out of chainmail and plate and also is the finishing factor in crafting shields. Part of the process starts in Engineering as you need to craft steel wire, rivets and rings there, you will also need to either be a tailor or have a tailor on call in order to complete a lot of the higher tier recipes.


This is important for creating weapons from swords to pole-arms to bows. It is also the only way to get endgame weapons, it works well in conjunction with either Tailoring or Armoursmithing as they use a lot of similar materials, with tailoring working well with being a Bowyer or Armoursmithing working well with Forging.


This is used mainly in the creation of small artefacts or items such as belt buckles or brooches. It will become more valuable later when accessories such as rings are implemented, but for now it’s just stepping stone for other crafts.


Combat system

The combat system can be very confusing for new players. We shall explain how to get into combat mode, how attack and defend, and how to understand the subtleties of combat better.

To get into combat mode. You simply need to press the default key, F

Health, Stamina, and Battlemode

The red bar is health. The yellow bar is Stamina, and the double-sword crossed is Combat IndicatorStamina is depleted when you’re sprinting, attacking, swimming or blocking with a weapon or shield. It regenerates slowly when you are moving slowly and much faster when standing completely still, you never want to “stam out” while fighting either players or NPC’s as this will stop you from attacking or blocking, so managing your stamina will be the most important thing while in a fight.

Health is depleted if you take falling damage are  getting hit and getting shot. The only other unique situation where you can lose health is while swimming, if you run out of stamina while swimming you will drown. Heath regenerates when you aren’t attacking, blocking or being attacked. Which means the double sword indicator must be gone, you can regenerate health while in combat stance.


There are two variants of meter that you’ll see when you’re engaging in combat.

Attacking Meter

Occurs only when the player is performing an attack. It expands outward, and if player had not swung/fired a shot. It will start to shrink. Green is a weak attack, Yellow is a moderate attack, and Red is a strong attack. And each will vary the damage and speed at which you will strike/fire the weapon. If you attack on green you will strike faster, do less damage and if the enemy blocks your attack you will be staggered. Yellow is a slightly slower attack however it does more damage and it does not stagger you if an enemy blocks the attack. Red is the strongest attack and does the most damage however it takes the longest to charge the attack.

Blocking Meter

This occurs when the player is blocking. It will shrink inward after a second of blocking. It starts in the Red, which means Perfect Block, all the way down to Green. Once it hits to Green. It will turn into a stamina-costing block. It will never expand outward, so holding block forever will be a costly exercise!


If you pressed F, and entered into combat mode. Clicking left mouse button will make you swing any weapon you have currently equipped in the direction your mouse moves.


When learning the combat system on of the important things to understand is that the controls can be changed, for example you can change the attack axis, you can also change for example the attack keys or block keys.

This can make it easier to do certain movements, say for example setting left and right block to Q and E or overhead and jab to Q and E will allow for you to move your mouse left and right and still prepare and attack or defend even while turning.

Using the direction of your mouse will determine how your character will swing. So if you turn your camera to the right, your character will swing to the left. You can also toggle invert attack axis in the Options menu under Gameplay Settings. If you do. Moving the camera to left would make your character swing left.


Now that you understand how to swing, and make an attack. We’ll focus more on what happens. When you try and attack an opponent that is blocking. If you do a light attack as described before you will be staggered by a successful block. Your character is not extremely vulnerable. But being staggered can mean a lot. You cannot fight, or even block any upcoming attacks. The difference is that being staggered compared to stunned means you can still move around normally, so you can move to evade an attack.


If you ever stumble across an opponent that is extremely defensive, and is prone to blocking every attack you are delivering. If you get close to your opponent. You can go ahead, and try to kick them! When they’re blocking during your Kick, they will be stunned for a brief duration of time. There, they’ll be extremely vulnerable, and can be freely attacked for a few seconds! The default key for Kick is Q.

(Quick tip – To bait your enemy into a potential stun, hold an attack forcing them to think an attack is coming, then when they are blocking press Q before you release the attack.)


So what’s the different between a stagger and a stun? When stunned you can’t move, attack or block, and you’re vulnerable to a devastating attack! It is very ferocious, and you have no opportunity, or chance to even survive the brutal onslaught!

This does bring another thing to light.



Backstabbing allows you to cause massive damage, and can fatally bring down the player within just a swing or two! This is an attack opportunity, and having an opening strike as a backstab will provide you with a  serious advantage!

You can be backstabbed at any point in a battle by any weapon so do not turn your back on an enemy unless it’s your last resort of running away, knives can do the most backstab damage with a stab or overhead attack (do not slash left or right) and it ignores all armour, shields and resistances.

Ranged Attacks

Bows are an important part of the game, however ALWAYS remember that the heavier your equipment the lower your damage, so wearing heavy or medium gear will severely reduce your damage with a bow to the point that using a bow is worthless.


With a bow, a player can conduct a ranged attack. Body-shot will deal normal damage to the opponent, leg-shots will injure the player, and slow them down, and a perfect headshot will deal the highest amount of damage, double of that of a moderate shot! However. . . .


If the opponent has their shield out! Your arrows won’t be as effective, the only way they can hit a blocking player, is if you either move position or shoot for the legs.


Blocking is important for survivability in a fight, and learning how to block effectively is important, it’s also important to understand that blocking is a team effort and that being in a battle line means you make up a part of the whole.

Blocking Indicator

When your enemy is readying up an attack. You will see a white indicator around their character. That means they’ll be doing an attack in that direction. You can disrupt this attack with a block.

(Quick Tip – You can also kick them while they do an attack to disrupt the attack however this is a dangerous way of stopping an attack)

If you timed your block. He will not be able to hit you, and you’ll get away scratch-free! Blocking costs less stamina, and has a bigger meter compared to the Attack Meter. You’ll notice the Block meters’ redzone is bigger, this means your chance of scoring a Perfect block is higher, and that you won’t get drained of Stamina!

Landing the Block

To perform a block, right-click on your mouse countering the enemies attack direction!


BUT DON’T FORGET Being too defensive is bad news! The enemy will get wise, and start kicking you. So try to mix it up with attacks, blocks and kicks.

Shield Mechanics

Unlike blocking with just weapons. You can also block with a shield instead, a shield  can be held up constantly as long as it has the blue meter filled also known as shield resistance. Either that, or until you are  Kicked. This can be effective to maintain a shield-wall with other shield users to prevent a rapidly advancing enemy from harming your allies, and they would struggle trying to be aggressive if you can maintain your wall.

Shield Resistance

Shield resistance is a stat variable that can be found on every shield. It is the maximum amount of resistance you can have. The resistance varies across all shields, and can be very random. The more resistance the shield has, the longer the shield can be held up before your stamina either depletes, or the shield resistance is depleted. The resistance depletes faster depending on weapon type, so axes are a direct counter to a shield, where as a sword will not do as much damage. So holding the shield up for too long after you have been getting hit constantly trying to block.

You’ll eventually start to suffer stamina depletion, if stamina runs out and you block you will be stunned. If the Resistance hits zero. You’ll be stunned, and you’ll have to block with your weapon, there will be a shield cooldown before you can block with the shield again! This is represented by a shield icon between your health, and stamina meter in this picture!

Shield Bashing

You can also attack with your shield as well! You can block an enemy’s attack. Then do a retaliating attack! When the attack connects. The enemy will be staggered!

This can be done, by holding the shield up with right-click. Then proceed to attack with the shield by doing a left-click! However. If someone blocks your shield bash – you’ll get staggered! So don’t treat Shield bashing as an alternative Kick!

Additionally, the direction aiming of the shield still applies to blocking in combat. This is pretty effective in handling, and dealing with enemy archers, as shields can block arrows. Which is the only way to stop getting hit by arrows!


Joining a Guild

As a player that’s starting out. Starting your own guild sounds like a good dream for someone who’s social, and enjoys working with other players. That’s good, but starting a guild too early into the game can be tough for someone with limited knowledge. You should consider joining an existing guild, and learn how to play the game with them! Being part of an existing guild gives you a lot of advantages that being alone won’t provide.

Such as:

  • They will help you with your equipment
  • You can get to engage in quests, and being able to complete them faster
  • You can complete quests where it is hard, or nearly impossible for a single person to tackle
  • Epic battles against enemies with your guild!

All of these things are pretty cool. You should always consider joining a guild of your faction, and expanding your knowledge with them. The advantage of a Guild gives you teleport access like /home if they have a Guild castle, with maxed out workstations. You can teleport on over there, and utilize work-stations to get better crafting bonuses, and not have to suffer with under-leveled workstations that your capital provides!

It is generally agreed that the only way to truly enjoy Gloria Victis, is to be a part of a guild. United, we shall stand. Divided, we will fall! Remember this. For in every fight you are only as weak as the weakest individual.

With this, what is nearly impossible for you to do, is now possible!


Leveling can be done via a variety of ways, the most common being quests, events and PvP’ing in the open world sandbox.


There are three different types of quest, Personal quests, Public quests and Event quests.

Personal Quests

Personal Quests are retrieved off of NPC’s by talking to them, and are usually indicated via a question mark on the map, a lot of quests are limited by level so if you are too low level sometimes a quest will not appear for you.

The kind of rewards you will receive will be basic weapons/tools, some coins and exp, usually you will want to do these early on to get a big boost to levels.

Public Quests

Public Quests are usually indicated via a blue circle on the map, and when you hover over them you will see what type of quest it is, they will only appear if you are close enough for them to appear, so sometimes wandering around the map will unlock quests that you couldn’t see before.

There are generally three types of Public quest.

  • Great Hunt quests where you have to kill x amount of animals, once you complete the first part a boss animal will spawn for the second part which you have to kill to complete the quest.
  • Minor Bosses, you have to kill a few waves of enemies and on the last wave you have to kill the minor boss to complete the quest.
  • World Bosses, these only appear every few hours in set locations, you have to go to the location and complete the quest and kill the boss.

Event Quests

Finally there are Event Quests, these pop up on the side of your screen and clicking the *Join* button transports you to that location, in this you will usually have to complete challenges and fight against other players to complete said challenges.

PvP Leveling


Arena is joined via the ink well and quill in the top right of your screen next to the mini-map, just click both of them and you will be queued for a 1 vs 1 fight with another player, we would always suggest that you gain some levels before joining arena however you can gain large amounts of xp by winning and good xp by losing.

This is also a great way to learn the combat mechanics of the game in more detail against competent opponents without any real consequences apart from losing gear durability.


The Tournament happens during prime time of your server choice and occurs every few hours, you can see the timer for the next tournament on the tent icon on the mini map, this will count down to the next tournament, each tournament will be followed by a siege of a random castle. The victors will get Glory and some Contribution with a nice dose of xp.

Event Sieges

Event Sieges also occur randomly throughout the day, when they occur they will be on a random castle and it will be a three way fight to the death with two attacker and one defender, the victors will be the ones who have either defended the  castle after the timer runs out or the attacker who captures the castle.

Arena, Tournaments and Event Sieges are non loot meaning you can’t be looted!

Open World

The last and most rewarding way of leveling is by partaking in the open world PvP, this is by far the most common and fun way to get XP, taking castles and defending them will reap not only a lot of XP but also a lot of awesome moments!

Castles, Forts and Supply Lines

This is one of the core items in the game and is also one of the most important ways of ensuring that your nation not only takes the map but has the ability to craft and grow, as you can see by the image the ability to control the map is important in establishing the nations ability to fight over areas of significance.
The lines indicate the supply routes and are important for multiple reasons, they allow a castle further down the line to have NPC guards and also allows for players to teleport to those locations.
 If a line is broken then those benefits are cut off meaning that any castles cut off are vulnerable to attack, it is very important that you defend the castles that are valued as critical, because loss of a critical castle could mean loss of an entire area.

Additional Information

Non PvP Zones

While being in a zone with this icon located on the upper left of your screen. You will not be harmed by players of any faction, traitors or none. You are safe as long as this icon is there!


While being in a zone with this icon located on the upper left of your screen. You can be attacked/killed by players, or traitors. But you cannot be looted!

Faction Control

A man carrying a flag is to indicate your faction’s control. The more forts, or castles that your faction holds. The better the rewards the icon will provide. More experience, more gathering, and so on. This is linked to your home server also, so if you do not play in your home server you will not get this bonus.


Hunger is a crucial aspect of the game, you cannot die of starvation however you get diminishing returns on stamina and health regeneration and totals when your hunger goes below the line, hovering the mouse over your hunger bar will give more detail.

Helpful Tips

  1. Holding Alt will bring up a mouse cursor onto your screen and you can hover over items or parts of the UI for tool tips or click things such as players on your screen to get more menus.
  2.  Pressing F1 at the top of your keyboard will bring up a helpful tooltip screen for all the hotkeys in the game.
  3. Pressing F2 will bring up a panel which shows your position on the table, however if you mouse over to “Your Profile” you will see a lot of the stats regarding your character.


In a lot of cases there are quick ways of using functions in game via chat, just type / and then the function.

  • /capital – This will send you  back to Capital. This is efficient for when you want to get back to Capital and you aren’t near a Logistician. Takes around 30 seconds to finish casting.
  • /u – This will send you to the closest connected and owned nation castle, takes 15 seconds.
  • /invite *playersname* – This will invite the player to your party, case sensitive.
  • /request *playersname* – This will request on the party to join, can send to any member in a party and will be forwarded to the leader.
  • /t *playersname* – Will start a trade with said player to and from any location.
  • /w *playersname* – Will whisper said player via chat.
  • /r  – Will respond to an incoming whisper.

Pressing the default key, P, will open up the party/friends interfaces. This allow you to ‘request’ to join a party. Note that you must type exactly the person’s name to join their party, or to invite them to your party! Everything you see in this interface is pretty much self-explainatory!


You can safely store your stuff in your depot. You can find them in almost every fort, and castle as well your capital city! Depot slots can be upgraded with coins, and need bags to contain your loot! They are represented by a green chest on your mini-map! This is your bank, for your stuff. They’re all linked together, so don’t worry about having to run back to your capital just to get a hammer from there! They’re also account-wide, so you can access the same depot no matter which character you play.


Exploration is rewarding for those who are very curious about finding the nooks and crannies of Gloria Victis! Explorers can find Reinforced chests that are scattered throughout the Island of Stoneholm! The players’ reward will increases after a certain number of chests have been found, bringing players better, and sweeter rewards to make exploration worth the effort! People also maintain a map containing information of locations for reinforced chests, monsters, and all sorts of stuff!

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